- What are Qt 5 Signals and Slots? Very basically, signals and slots in Qt allow communication between objects. In Qt, a signal is emitted when an event occurs. A slot is a function that is called when a signal is emitted. For example, a push button emits a clicked signal when clicked by a user. A slot that is attached to that signal is called.
- Qt中的关键字:signals 其实就是public;而slots则什么都没有。 (信号非常类似C#中的事件event,可以被订阅) 当信号发射时,连接的槽函数通常立即执行(direct connection),就像普通的函数调用。.
- Signals are protected in Qt4 but are public in Qt5, thus the contradictory information. Slots are functions and public/protected/private is honored when calling them as such, when connecting to a signal, the metaobject system ignores it though. As signals is defined as public:, prepending them with e.g.
Signals and Slots. In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt's widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal.
In Qt Designer's signals and slots editing mode, you can connect objects in a form together using Qt's signals and slots mechanism. Both widgets and layouts can be connected via an intuitive connection interface, using the menu of compatible signals and slots provided by Qt Designer. When a form is saved, all connections are preserved so that they will be ready for use when your project is built.
For more information on Qt's signals and sltos mechanism, refer to the Signals and Slots document.
Connecting Objects
To begin connecting objects, enter the signals and slots editing mode by opening the Edit menu and selecting Edit Signals/Slots, or by pressing the F4 key.
All widgets and layouts on the form can be connected together. However, spacers just provide spacing hints to layouts, so they cannot be connected to other objects.
Highlighted Objects When the cursor is over an object that can be used in a connection, the object will be highlighted. |
To make a connectionn, press the left mouse button and drag the cursor towards the object you want to connect it to. As you do this, a line will extend from the source object to the cursor. If the cursor is over another object on the form, the line will end with an arrow head that points to the destination object. This indicates that a connection will be made between the two objects when you release the mouse button.
You can abandon the connection at any point while you are dragging the connection path by pressing Esc.
Making a Connection The connection path will change its shape as the cursor moves around the form. As it passes over objects, they are highlighted, indicating that they can be used in a signal and slot connection. Release the mouse button to make the connection. |
The Configure Connection dialog (below) is displayed, showing signals from the source object and slots from the destination object that you can use.
To complete the connection, select a signal from the source object and a slot from the destination object, then click OK. Click Cancel if you wish to abandon the connection.
Note: If the Show all signals and slots checkbox is selected, all available signals from the source object will be shown. Otherwise, the signals and slots inherited from QWidget will be hidden.
You can make as many connections as you like between objects on the form; it is possible to connect signals from objects to slots in the form itself. As a result, the signal and slot connections in many dialogs can be completely configured from within Qt Designer.
Connecting to a Form To connect an object to the form itself, simply position the cursor over the form and release the mouse button. The end point of the connection changes to the electrical 'ground' symbol. |
Editing and Deleting Connections
By default, connection paths are created with two labels that show the signal and slot involved in the connection. These labels are usually oriented along the line of the connection. You can move them around inside their host widgets by dragging the red square at each end of the connection path.
The Signal/Slot Editor The signal and slot used in a connection can be changed after it has been set up. When a connection is configured, it becomes visible in Qt Designer's signal and slot editor where it can be further edited. You can also edit signal/slot connections by double-clicking on the connection path or one of its labels to display the Connection Dialog. Free Slot Tournaments In November This November you can participate in three amazing online slot tournaments for free and win real cash with no deposit required! These freeroll slot tournaments are loads of fun and have $9,000 in prizes up for grabs. To participate, all you'll need to do is download the casino and create a free player account. Then, you locate their no deposit casino tournaments within their software. From there, you will be able to enter each tournament for free (with no deposit required). At the end of each tournament, the leaders are awarded real money prizes! The amount of the prizes vary from no deposit tournament to no deposit tournament. Free online slot tournaments no deposit. Freeroll slot tournaments are competitions where participants are not required to pay a deposit to take part. The casino lets you enter for free with a chance of winning real cash and cool prizes without risking any of your own money. As expected, the prize pool for free casino tournaments is somewhat small when compared to buy-in tournaments. They are free online slots tournaments with no entry fee. The competition can be tougher and the prize pools are relatively smaller. But if luck is on your side, you can walk away as a winner. How to Register. Online casinos that offer slots tournaments list them on a separate page with all details regarding registration, fee and prize pools. Free casino tournaments are one of the quickest and most entertaining ways to increase your online casino bankroll without having to play with any of your own money. Online casinos are offering these free casino tournaments on a daily basis and they are a great tool to help you win some free casino money. |
Slots Signals Qt
Deleting Connections The whole connection can be selected by clicking on any of its path segments. Once selected, a connection can be deleted with the Delete key, ensuring that it will not be set up in the UI file. |
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This blog is part of a series of blogs explaining the internals of signals and slots.
In this article, we will explore the mechanisms powering the Qt queued connections.
Summary from Part 1
In the first part, we saw that signalsare just simple functions, whose body is generated by moc. They are just calling QMetaObject::activate
, with an array of pointers to arguments on the stack.Here is the code of a signal, as generated by moc: (from part 1)
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QMetaObject::activate
will then look in internal data structures to find out what are the slots connected to that signal.As seen in part 1, for each slot, the following code will be executed:
So in this blog post we will see what exactly happens in queued_activate
and other parts that were skipped for the BlockingQueuedConnection
Qt Event Loop
A QueuedConnection
will post an event to the event loop to eventually be handled.
When posting an event (in QCoreApplication::postEvent
),the event will be pushed in a per-thread queue(QThreadData::postEventList
).The event queued is protected by a mutex, so there is no race conditions when threadspush events to another thread's event queue.
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Once the event has been added to the queue, and if the receiver is living in another thread,we notify the event dispatcher of that thread by calling QAbstractEventDispatcher::wakeUp
.This will wake up the dispatcher if it was sleeping while waiting for more events.If the receiver is in the same thread, the event will be processed later, as the event loop iterates.
The event will be deleted right after being processed in the thread that processes it.
An event posted using a QueuedConnection is a QMetaCallEvent
. When processed, that event will call the slot the same way we call them for direct connections.All the information (slot to call, parameter values, ..) are stored inside the event.
Copying the parameters
The argv
coming from the signal is an array of pointers to the arguments. The problem is that these pointers point to the stack of the signal where the arguments are. Once the signal returns, they will not be valid anymore. So we'll have to copy the parameter values of the function on the heap. In order to do that, we just ask QMetaType. We have seen in the QMetaType article that QMetaType::create
has the ability to copy any type knowing it's QMetaType ID and a pointer to the type.
To know the QMetaType ID of a particular parameter, we will look in the QMetaObject, which contains the name of all the types. We will then be able to look up the particular type in the QMetaType database.
queued_activate
We can now put it all together and read through the code ofqueued_activate, which is called by QMetaObject::activate
to prepare a Qt::QueuedConnection
slot call.The code showed here has been slightly simplified and commented:
Upon reception of this event, QObject::event
will set the sender and call QMetaCallEvent::placeMetaCall
. That later function will dispatch just the same way asQMetaObject::activate
would do it for direct connections, as seen in Part 1
BlockingQueuedConnection
BlockingQueuedConnection
is a mix between DirectConnection
and QueuedConnection
. Like with aDirectConnection
, the arguments can stay on the stack since the stack is on the thread thatis blocked. No need to copy the arguments.Like with a QueuedConnection
, an event is posted to the other thread's event loop. The event also containsa pointer to a QSemaphore
. The thread that delivers the event will release thesemaphore right after the slot has been called. Meanwhile, the thread that called the signal will acquirethe semaphore in order to wait until the event is processed.
It is the destructor of QMetaCallEvent which will release the semaphore. This is good becausethe event will be deleted right after it is delivered (i.e. the slot has been called) but also whenthe event is not delivered (e.g. because the receiving object was deleted).
A BlockingQueuedConnection
can be useful to do thread communication when you want to invoke afunction in another thread and wait for the answer before it is finished. However, it must be donewith care.
The dangers of BlockingQueuedConnection
You must be careful in order to avoid deadlocks.
Obviously, if you connect two objects using BlockingQueuedConnection
living on the same thread,you will deadlock immediately. You are sending an event to the sender's own thread and then are locking thethread waiting for the event to be processed. Since the thread is blocked, the event will never beprocessed and the thread will be blocked forever. Qt detects this at run time and prints a warning,but does not attempt to fix the problem for you.It has been suggested that Qt could then just do a normal DirectConnection
if both objects are inthe same thread. But we choose not to because BlockingQueuedConnection
is something that can only beused if you know what you are doing: You must know from which thread to what other thread theevent will be sent.
The real danger is that you must keep your design such that if in your application, you do aBlockingQueuedConnection
from thread A to thread B, thread B must never wait for thread A, or you willhave a deadlock again.
Signal Slot Qt Python
When emitting the signal or calling QMetaObject::invokeMethod()
, you must not have any mutex lockedthat thread B might also try locking.
A problem will typically appear when you need to terminate a thread using a BlockingQueuedConnection
, for example in thispseudo code:
You cannot just call wait here because the child thread might have already emitted, or is about to emitthe signal that will wait for the parent thread, which won't go back to its event loop. All the thread cleanup information transfer must only happen withevents posted between threads, without using wait()
. A better way to do it would be:
Signal Slot Qt Lambda
The downside is that MyOperation::cleanup()
is now called asynchronously, which may complicate the design.
Conclusion
This article should conclude the series. I hope these articles have demystified signals and slots,and that knowing a bit how this works under the hood will help you make better use of them in yourapplications.